How many times have you ventured out to the casino to play all your favourite games? Maybe casino action is one of your treasured pastimes, and a way to relax and unwind, but that doesn’t mean you have to head to the real casino every time. Live casino games have become quite the trend over the past decade, as this online option features all kinds of benefits that real casinos simply can’t compete with. Let’s take a closer look at why live casino games are better than real-life casinos.
Did you know that live casino games can offer more risk than a real casino? While this may sound like a negative to some, for those who love the excitement and challenge, this is a good thing. You want to know that there is an element of risk involved each time you place a bet, and you are never quite sure how things will end up.
Live roulette on a site such as Mansion Casino is a great example of how risky and thrilling it can be. For anyone familiar with the game of roulette, you know that betting on a single number is the absolute riskiest move you can make, and this is possible at a live casino. For many players, this is the way to get their adrenaline pumping and what makes casino games so fun in the first place.
Then there is the fact that these live casino games offer a convenience that real casinos simply cannot compete with—the fact that you can play anytime you like on your mobile device or computer, without even having to think about leaving your house. There’s no need to live nearby a casino, as location doesn’t act as a limiting factor.
Just imagine how much is involved if you want to play a few quick rounds on the slot machines in traditional brick-and-mortar casinos. Now imagine playing a quick casino game online and the fact that it is available to you anytime you want.
When live casinos first came onto the scene, they usually stuck to the main games of roulette, blackjack, poker and baccarat. And while these are crowd-pleasers, they didn’t exactly rival what a real-life casino could offer. That being said, times have changed, and live casino operators have since then realised they need to step up their game and offer more choice to players.
Today, you can enjoy a huge array of options, which may even put your nearest brick-and-mortar casino to shame in terms of variety. You can find something exciting each time you play, which helps to keep it fresh and challenging.
Then there are the incentives that these live casinos have to offer. Many will feature bonuses and rewards that are much more attractive than anything brick-and-mortar casinos feature. You also have the opportunity to ‘shop around’ if you will, checking out what the various live casino sites offer.
If you aren’t exactly a social butterfly and you just want to play the game and be left alone, a live casino might be the best option for you. When you’re in a real casino, you’re bound to be surrounded by people, so there is no such thing as peace and quiet. Those interactions can be a real negative for some.
So, if you haven’t yet checked out live casino games yet, it’s time for you to give them a look and see what all the fuss is about.
The World Health Organization declared COVID-19 a pandemic on 11 March, 2020. It was the day after Activision released its free-to-play battle royale game Call Of Duty: Warzone and a little over a week before Nintendo released Animal Crossing: New Horizons. One year later, these two games have essentially reshaped our lives over the pandemic, providing comforts of escapism and helping build socially-distanced friendships via multiplayer. But what if such gamification models could redefine today’s digital-first education system, particularly for those subjects which require ‘interactive tools’ for better understanding? What if contemporary sex education was meant to be taught through video games?
In an era where mornings have become synonymous with Zoom links and clean backgrounds for students, schools are increasingly prioritising what gets taught online. As subjects like physics and physical education go online, much of the curriculum is getting lost in translation from the real to the virtual world. And sex education is no exception.
“There’s already lots of cultural stigma around something like saying the word ‘penis’ in a room full of people who are under 18,” said Karen Rayne, the executive director of UNHUSHED, a non-profit that offers sex education for schools with the aims to remove the stigma surrounding them. In an interview with US News, she illustrated the challenges of teaching homebound teenagers and college students who are “attending classes from their childhood bedrooms” about the birds and the bees.
Not long after the pandemic hit, Rayne, who also teaches human sexuality at the University of Texas at Austin, created a manifesto outlining 10 tips for teaching online sex ed. These tips include being mindful of students’ developmental stages, expecting some awkwardness and looping in parents.
Despite her efforts, however, she admitted that some students were in fact being left behind in classes. “After so many months online, we were beginning to lose some kids in a way that I wasn’t really concerned about in March or April (2020),” she said. “It might be that for some kids, sex ed is not where they need to spend their limited online learning hours.”
A paper published by Leslie Kantor, chair of the Department of Urban-Global Public Health at the Rutgers University School of Public Health, further spelled out why teaching reproductive health during a pandemic is critical and how schools should prioritise the same. “Even when in-person schooling resumes, missed sex education is unlikely to be made up, given the modest attention it received prior to the pandemic,” the paper concluded, which has essentially hatched a sense of urgency at the educational forefront.
As teachers scramble to come up with innovative ways to “translate what we learned about effective, in-person sex education into the digital environment,” some sex education game developers think this could be their moment.
Gamification can be summed up as the use of game design elements like avatars, scores, leaderboards and virtual rewards in non-game contexts such as apps for learning a skill or tracking one’s progress. With the growing use of computer-based therapy in mental health and promising results seen in the use of gamification in psychotherapy, the push to gamify sex education is part of a broader movement—deploying video games to target health issues ranging from depression to tobacco use.
So how does game design and principles help tackle a social stigma? Three major factors come into play here: interactivity, privacy and familiarity. Interactivity is a huge influence on a person’s learning capacity, especially in a digital age saturated with online lectures and note-taking. What this means in terms of sex education is that these games could essentially offer a way to interact with the subject at hand without getting ‘down and dirty’.
“Putting a condom on a banana, that’s like a stereotype of sex education, right? But that’s what everyone remembers,” said Nina Freeman, the developer behind the acclaimed sex education game how do you Do It? “It’s the thing that you’re actually doing. You’re basically performing the act of putting a condom on a penis—it is performative.” In an interview with Mashable, the developer equated the act of putting a condom on a banana to a game-like experience and how in that sense such games could be a very effective way of conveying information.
Freeman’s approach to game design involves role-plays and simulations which gives players a different perspective on the whole sex education front. “I think player/character embodiment is really powerful and games are uniquely better than other media at having people get into character, almost like they’re in a play,” she said. “Games are really good at that because they’re actively having the player pull information instead of pushing it on them.”
Another example of interactivity in gamified sex education is the smartphone app Tap That where players are responsible for taking care of different characters navigating their sexual relationships. If one of them has an STI, the players have to diagnose and determine how to cure or treat it. Virtual condoms are also offered in player toolkits to prevent the infections from spreading. “Sex should be a positive experience, so why shouldn’t sex ed be too?” a video explaining the game reads.
This brings us to the next two factors pushing these video games into the mainstream: privacy and familiarity. Such games have the potential to filter out all of the awkwardness surrounding the topic. It gives players the ability to learn about sex and sexuality from the privacy of their homes in a way that they’re familiar and comfortable with.
“Having students engage with the world in a way they’re more familiar with and feel more comfortable doing makes a difference when you’re trying to get them to talk about issues that are really sensitive or maybe their parents haven’t talked to them about,” Freeman mentioned. “I think giving them more of a private space to explore some of this stuff is definitely helpful.” The added privacy also fosters a safe space for players. One where they can reflect on their own sexuality and explore their feelings without being judged.
In a recent report by Censuswide, the agency surveyed 500 teachers who used video games in their classrooms over the pandemic. 89 per cent of them highlighted the fact that the tool has proved beneficial for engaging students with their subjects. 69 per cent stated that their students are more likely to do their homework when gaming is involved. And 68 per cent swore that gaming would become an important resource in education moving forward.
As comprehensive sex education becomes essential for today’s ‘digital native’ youth—with means of sexting, online dating and VR sex literally available at their fingertips—video games along with the transferrable skills they offer might just help safeguard education in the COVID-19 generation and beyond.