Introducing speedrunning, the fast-paced art of breezing through games – Screen Shot
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Introducing speedrunning, the fast-paced art of breezing through games

Have you ever done something so much that you know it like the back of your hand? Something so familiar that you could even do it blindfolded? Well, what about doing it fast? In the depths of the internet lives a community which thrives on doing things quickly—more specifically, video games. Welcome to the world of speedrunning. Simply put, it’s when you beat a game really, really fast. But there is so much more to it than what meets the eye. If you take the time to dive under the surface, that is. So join me as I peek under the hood of this internet phenomenon.

What is speedrunning?

Speedrunning is the art of beating a video game as fast as possible. Sounds pretty simple, right? At first glance, yes, but much like an iceberg, there’s more beneath the surface. Normally, beating a video game means you’ll have to complete the game’s story until the very end, following the rules set in place by the code that created it. In speedrunning, these rules get scrunched up and tossed out the window.

Over countless hours—years even—players have uncovered ways to bypass the normal rules of the game (a feat known as glitching) and skip entire sections of video games. A popular example of this is the Weathertenko—a glitch in the Nintendo 64 game Mario Kart 64 which, when performed on the Choco Mountain racecourse, will let you complete a lap in a matter of seconds. This trick was completed by speedrunner Beck Abney back in 2017. On his 26,461 attempt, Abney pulled it off not once, but three times, completing the race in a dizzying 16.38 seconds with 27,000 followers witnessing his feat on Twitch. It’s this type of effort and perseverance that makes speedrunning so popular with its participants and fans alike.

Back to the future: the origins of speedrunning

So where did it all begin? You’d be forgiven for thinking that speedrunning was a modern thing. Way back in the 1980s, speedruns could only really be done with an in-game timer, such as Metroid II: Return of Samus, Super Mario Kart and Dragster. Both Nintendo and Activision would ask players to take pictures of their quickest times and feature some of them in their respective magazines. Since these speedruns were recorded through photographs, there were no real means of community verification and often records would stand for months before they became widely known.

Let’s fast forward to the 90s, specifically to 1993 and the release of Doom. The action-horror game was a huge hit amongst PC players, but more importantly, the game included a feature which let you record and playback game-play using files called ‘Demos’. Naturally, players began using this feature to record speedruns of the game and, due to the lightweight nature of the Demo files, they would post them on internet bulletin board systems. A year later, a University of Waterloo student named Christina Norman went on to create a File Transfer Protocol server which was dedicated to compiling Demos and was affectionately named the LMP Hall of Fame (after the .lmp file extension used by the Doom Demos). In November of 1994, the Doom speedrunning community was born, with Simon Widlake creating COMPET-N, an online leaderboard ranking the completion times of Dooms single-player campaign.

And the rest, as they say, is history. From there, as the internet expanded and more and more games were released, people found new games to speedrun, new ways to speedrun them and document their success (and failures too)—with the most recent way being streaming their runs on Twitch and posting on

A game of popularity

Speedrunning is one of those things that doesn’t really sound that appealing to do, but is insanely fun to watch—kind of like bingeing pimple popping videos. Speedrunners will take a game, usually one they love, and analyse it down to the very last pixel and line of code before even attempting a run. This can take months, even years of research and the patience and practice required here is astronomical.

But lucky for us viewers, all we have to do is sit down and tune into the run as it’s happening. It’s the range of categories that you can choose for a speedrun that entices a majority of viewers. From a simple ‘Any%run’, where a speedrunner completes a game as fast as they can, to the more bizarre, such as the ‘Nipple%’—a challenge in Super Mario Odyssey where the player must reveal the beloved italian plumber’s nipples as fast as possible by earning enough in-game currency to purchase a pair of swimming trunks. If that doesn’t convince you to start watching speedruns, then I don’t know what will.

Top 3 speedruns of all time

Now that you’re all caught up on what a speedrun is, their origins and why they are so beloved, let’s take a look at some of the most iconic speedruns of all time:

1. ‘The Legend of Zelda: Ocarina of Time’ in 7 minutes and 48 seconds

Leveraging a whole host of insane glitches that essentially allow you to write and run the game’s code through your in-game actions, gamer Zudu blasts through Ocarina of Time in 7 minutes and 48 seconds. To the untrained eye, the entire run looks like a complete mishmash of random moves, but each one is perfectly executed and precisely calculated to achieve the desired result.

2. ‘Dark Souls’ in 1 hour

Dark Souls is known for being brutally punishing, but for speedrunner Catalyst it’s a walk in the park. By utilising some insane sequence breaks—glitches that let you skip areas and acquire key items way earlier than normal—and the move swap glitch which essentially doubles the attack power of weapons when used correctly, he blasts through the game in not only just over and hour, but defeats every single boss along the way too. Mind boggling, to say the least.

3. ‘Portal’ in 6 minutes and 53 seconds

With its sarcastic narrator and physics-bending puzzles, Portal is no stranger to ridiculous speed runs. But speedrunner Shizzal absolutely knocks it out of the park with their attempt. By using a series of edgeglitches which force the camera to detach from the player, Shizzal is able to shoot portals on the opposite side from where they are initially positioned. This funky little trick allows for some ridiculous Chamber skips, is insanely quick and also shows off Shizzal’s impeccable map knowledge.

So after watching all of these videos, what do you think? Fancy tackling a speedrun yourself? If you don’t have the patience or tenacity then don’t worry, I don’t either. There are countless speedrunners on Twitch and YouTube for you to live vicariously through. But if you really can’t choose, then Games Done Quick should satisfy all your speedrunning needs. So the next time you sit down to play a game just remember: some have definitely beaten it way faster than you ever could.

Pokémon Nuzlocke Challenge: When adult players create their own game rules

“Gotta catch ‘em all!” Remember that old phrase? While it’s been quite some time since it used the iconic slogan, the worldwide Pokémon phenomenon is still going strong 25 years after its initial release. Unlike other franchises however, it hasn’t really matured with its audience. Many adults who played Pokémon as kids may be finding that those games of yore just don’t have the same spark they remember. So, in order to alleviate the mundane Pokémon experience, adult gamers have developed a new—and sometimes heartbreaking—way to play. Introducing the Pokémon ‘Nuzlocke Challenge’.

So what exactly is a Nuzlocke?

Well, in order to participate in a Nuzlocke, you’ll need two things: a Nintendo console and a Pokémon game of your choice. Pretty simple, right? Not for long though. From here on out you will be completing your chosen Pokémon journey by adhering to a self-imposed set of rules. The core of these are as follows:

– You may only catch the first Pokémon you encounter in each area.

– If your Pokémon faints, it is considered ‘dead’ and must either be released or placed in storage, which means you cannot use it for the rest of the playthrough.

– This one’s pretty cute. You must nickname every Pokémon you catch in order to get more attached to them.

If you’ve played in the universe before, then you already know that these new rules are a real game-changer. If you’re a new ‘Trainer’, then let me explain.

Normally, the regular Pokémon journey isn’t particularly taxing. You travel from town to town, defeating ‘Gym Leaders’ (the game’s version of bosses), collecting ‘Gym Badges’ from them, catching lots of Pokémon to complete your ‘Pokédex’ (a special electronic encyclopaedia for recording information on the creatures), stopping the bad guys and becoming the Pokémon Champion of the region. You get the gist of it.

The worst thing that can happen to your little pocket monsters is that they faint in battle, but just hurry on over to the nearest Pokémon Centre (the in-game equivalent of a hospital) or use some healing items and they’ll be good to go again. You can’t really lose a Pokémon game either. Your party can be wiped out but you can just respawn at the last Pokémon Centre you visited and try again.

Not in a Nuzlocke though. If one of your Pokémon’s hit points (HP) hits zero, they’re considered dead. If all of your Pokémon are wiped out, it’s game over and you must delete the save file and start fresh if you so wish. You can also forget about completing your Pokédex during a run like this. Every time you enter a new route or location you get one chance to catch the first Pokémon you encounter. If you knock the Pokémon out, or it runs away, that’s your chance gone, and you must wait until the next new area before you can attempt to catch another team member.

As you can see, making your team members somewhat ‘mortal’ and having a limited roster of Pokémons adds another layer of difficulty and strategy to your experience. You get what you’re given and you just have to make it work.

If you didn’t think that was enough, the icing on the cake comes with having to nickname each Pokémon you catch. “But it’s just a name,” some of you might say. Indeed, it might be. But when Sparky the Pikachu, who has been with you for most of your journey and to which you are now attached, gets taken out in a crucial battle, you’ll understand why this is the hardest, most devastating rule of all. RIP Sparky.

This extreme version of Pokémon was developed back in 2010 by Los Angeles-based artist Nick Franco. He initially documented his journey in a webcomic called Pokémon: Hard-Mode which went on to inspire many adult players who took to naming it themselves as a Nuzlocke—a combination of ‘Nuzleaf’, a grass type Pokémon and the character John Locke from the TV series Lost. Don’t waste your brain cells on it, not even fans understand it. In an interview with Vox, Franco told the publication, “I was just trying to make someone laugh at stupid comic. I didn’t want to make some big thing.” Well, well, well, look where we are now.

Go hard or go home

So, why do players want a harder challenge? Pokémon isn’t exactly known for its difficulty. Most fans, even the youngest ones, can get through a normal playthrough without much hassle. And that’s where the problem lies with many of the older players. Even after 25 years, the games are still being geared towards children, even more so now with many of the new entries guiding the player through the adventure—we’re looking at you, Ultra Sun & Ultra Moon—rather than just letting them explore at their own pace.

GameFAQ user SmellyvonBeli expressed their annoyance at the hand-holding, saying “Why can’t I explore on my own? Why does my overly-happy ‘rival’ constantly give me potions, revives, etc? I wish I could just explore new areas at my own pace instead of sitting through cutscenes every 90 seconds.” Now, Pokémon was, and always will be, a game aimed at a younger audience, there’s no disputing that fact. But older fans just aren’t content with that idea anymore. And we think nostalgia is to blame.

You know how it is—you experience something again from your childhood and it’s just not quite as good as you remember it. It’s the same with Pokémon. As you grow up, your perspective of things changes and you mature, so when you sit down to play Pokémon: Ruby Version 19 years later, it’s way easier and less impressive than you remember. This is where the Nuzlocke Challenge really comes into its own—it revitalises a beloved, yet ultimately tired set of games and gives them another chance to shine. And to the nostalgia- and challenge-hungry fans, this is a dream come true.

Illicit Pokémon activity

The Pokémon Nuzlocke Challenge is just the tip of the iceberg when it comes to helping the game series ‘grow up’ however. In fact, a quick Google search will uncover an entire world of Pokémon ROM hacks.

A ROM hack is essentially an altered version of a game. Internet users take the file of an already existing Pokémon game and then mess about with it—adding their own features, some even going as far as creating a whole new version out of a pre-existing one. Some players take matters even further and make their own Pokémon games from scratch, one of the most notorious being Pokémon: Uranium Version which contained a much more mature story and was far more difficult than normal games. It added difficulty modes, a Nuzlocke option when you started the game and a bigger focus on building a competitive team. However, due to legal action being taken against the developers, they had to remove all download links and cease the development of their project in 2016.

As with most things that involve original intellectual properties (IPs), there are certain legal issues that can and will crop up. Pokémon ROM hacks and fan projects unfortunately cross these legal boundaries, with Nintendo historically pursuing a multitude of cease and desist orders. But if these projects are illegal, why do so many people continue to make them?

The answer is simple. As mentioned above, many gamers aren’t happy with the state of Pokémon at present and where Nintendo is taking the franchise. These fan-made games appear to be a public letter to the game developer to step up with Pokémon. If they won’t make the changes that are wanted, then the fans will.

Despite all this, it seems that, to some extent at least, Nintendo has heard the call for Pokémon to grow up. With the release of Pokémon Legends: Arceus on January 28 2022 came a huge leap forward in the way the video game could be experienced. In an article by Wired, YouTuber Rogersbase had this to say about it: “This is like grown-up Pokémon, to the extent that you can make Pokémon grown-up. It’s always gonna be a franchise that is aimed at everybody and can appeal to children.” And he is correct. By opening up the world, giving players the opportunity to explore as much as they see fit, and actually adding some challenge to the game, Pokémon is finally catching up to where fans want it to be.

Heart of the community

Let’s take a second and move back to the topic at hand. The Nuzlocke Challenge has been around for many years at this point, and with good reason. With such a fun and refreshing way to re-experience Pokémon, it seems obvious that some people would want to document their adventures. Enter the “PokéTubers.”

A type of YouTuber that makes primarily Pokémon video game content, there are hundreds, if not thousands of examples of this type of content creator around now and many of them take part in playing-through Pokémon games with the Nuzlocke rules. Zwiggo, a PokéTuber from the Netherlands is one of the more popular creators and produces many types of Pokémon challenge videos, including Nuzlocke runs.

This type of video has obviously found its way onto TikTok too, with creators like PurpleCliffe branching out from YouTube. From this, huge communities have been born. Many creators broadcast their runs on streaming services such as Twitch where fans can interact with them on a more personal level. This type of interaction builds up solid communities and fan bases and allows content creators to enjoy and share their often hilarious experiences.

Probably the biggest boost to Nuzlocke’s notoriety was the publication of a video by a YouTuber called Jaiden Animations back in November of 2019. The video followed the animator’s first-ever Nuzlocke of Pokémon: Ruby Version and what started off as a fun and jolly adventure ended in anything but that. One of the most notable moments came when she faced off against the sixth Gym Leader ‘Winona’, who is notorious for sweeping teams.

Prior to the fight, she lost her beloved team member ‘Corn the Nuzleaf’ and when fighting Winona, Jaiden’s ‘Magneton’—an electric-type Pokémon made up of a set of three magnets—aptly named ZIPZAPZOP was almost killed by Winona’s ‘Altaria’ (a large cloud covered bird). “Somehow ZIPZAPZOP lived the earthquake on 2 HP, like a mad lad. Corn must have been looking down on us for this one because there was a 90 per cent chance that ZIPZAPZOP was supposed to die there”

Pokémon Nuzlocke Challenge: When adult players create their own game rules

This emotional stance on the Nuzlocke struck a chord with viewers, many relating to the events of the video and exclaiming how emotional it made them.


So, where does this leave Pokémon? With the new generation of games coming to Nintendo Switch at the end of 2022, it will be very interesting to see where Nintendo takes the franchise this time. With the information available, we already know that Pokémon Scarlet and Violet Versions will feature a similarly open world to Arceus as well as comparable mechanics. Arceus was a step in the right direction for the game series and it is these types of changes that will more than likely bring veteran fans back into the fray. Will we see a built-in Nuzlocke mode? Probably not, but as long as there are players looking for a new and exciting way to play their childhood favourites, the Pokémon Nuzlocke Challenge will live on.